![]() It’s a shame about them leaving out the smart bombs and double firepower, but I imagine that you can still juggle between two weapons. ![]() Unless, of course, you're playing on easy mode - then you'll keep your weapon no matter what! You can hold one weapon in reserve at any time, so on the higher difficulty levels, a useful tactic can be to switch to your weaker one right before you think you're going to die in order to keep the stronger one.Įxcellent Review Marcel, I like the idea that some levels represent a nostalgic throwback to previous Contras, particularly Contra III, and the ability to unlock new characters. When you die, you'll lose the weapon you're holding, so that gives you even more reason to avoid getting hit. For example, the shotgun spreads out so you can hit a lot of enemies at once, but the laser shot doesn't disappear on contact - it'll go right through everything. Your character will start with a machine gun, but rather quickly pods will float onto the screen which drop stronger weapons when shot - You have the choice of a shotgun, laser or homing missiles, which each has its own advantages and disadvantages. As in all previous games, you'll die with a single hit from anything, so it's absolutely necessary that you dodge or kill everything you see. With a remix of the first level theme from the original game blasting in the background, enemies will immediately come running at you, but as in all the previous games they're pretty weak - it's the bullets that some of the other types of enemies shoot you'll have to worry about dodging. After the short, skippable intro, you're immediately thrust into the action. ![]()
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